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FromSoftware has released the Armored Core VI update 1.06 patch notes for you to digest. This is a fairly large update that brings a wealth of balance adjustments for the mech combat sequel. You can read the full details below.
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Balance Adjustments
Weapon Units
STUN BATON “VP-67EB” : increased Attack Power / Chg. Attack PowerLIGHT WAVE BLADE “IA-C01W2: MOONLIGHT”: Energy Firearm Spec. scaling now appliesLINEAR RIFLE “LR-037 HARRIS”: increased Attack Power / Projectile SpeedHEAVY MACHINE GUN “WR-0555 ATTACHE”: increased Direct Hit Adjustment / Projectile SpeedBURST MACHINE GUN “MA-E-210 ETSUJIN”: increased Attack Power / Magazine Rounds / Total Rounds / Projectile SpeedBURST HANDGUN “MA-E-211 SAMPU”: increased Magazine Rounds / Total Rounds / Projectile SpeedNEEDLE GUN “EL-PW-00 VIENTO”: decreased Impact / Accumulative Impact, increased Reload TimeDETONATING BAZOOKA “44-141 JVLN ALPHA”: increased Attack Power, decreased Weight. Adjusted hitbox so that an enemy staggered by the projectile impact will not be released from hit stun by the follow-up explosionGRENADE LAUNCHER “DF-GR-07 GOU-CHEN”: decreased Weight / EN LOADGRENADE LAUNCHER “DIZZY”: decreased Weight / EN LOAD. Reduced range of projectile before it explodesGRENADE LAUNCHER “IRIDIUM”: increased Projectile SpeedSTUN BOMB LAUNCHER “WS-1200 THERAPIST”: increased Attack Power, decreased Reload Time. Increased Projectile Speed for regular fireLASER HANDGUN “VP-66LH”: increased Chg. Attack Power, decreased Charge Time. Reduced interval before being able to attack again after a charge attack. Reduced interval before charge gauge begins to empty after cancelling charge. Increased speed at which charge gauge emptiesMULTI ENERGY RIFLE “44-142 KRSV”: Adjusted knockback distance of staggered enemies, so consecutive attacks are easier to land. Adjusted hitbox so that an enemy staggered by the plasma impact will not be released from hit stun by the follow-up plasma explosionMISSILE LAUNCHER “HML-G2/P19MLT-04”: decreased Accumulative Impact, increased Reload TimePULSE MISSILE LAUNCHER “PFAU/66D”: increased Charge Time / Reload TimeSTUN NEEDLE LAUNCHER “VE-60SNA”: increased Attack PowerLASER CANNON “VE-60LCB”: decreased Rapid Fire. Reduced hitbox size of charge attackDIFFUSE LASER CANNON “VP-60LCD”: increased Chg. Attack Power. Reduced scattering range to make multiple laser hits easierDETONATING MISSILE LAUNCHER “45-091 JVLN BETA”: decreased Blast Radius. Each missile fired now follows the same guidance angleLASER ORBIT “45-091 ORBT”: increased Attack Power / Cooling / Projectile Speed. Reduced interval before cooling begins, except when overheating
Frame Parts
BIPEDAL “AL-J-121 BASHO”: increased AP / Jump Height, decreased WeightBIPEDAL “LG-011 MELANDER”: increased AP / Jump Height, decreased WeightBIPEDAL “LG-012 MELANDER C3”: increased AP / Jump Height, decreased WeightBIPEDAL “DF-LG-08 TIAN-QIANG”: increased WeightBIPEDAL “VP-422”: increased AP / Jump Height, decreased WeightBIPEDAL “VE-42A”: increased WeightBIPEDAL “2C-2000 CRAWLER”: increased Jump HeightBIPEDAL “2C-3000 WRECKER”: increased WeightBIPEDAL “2S-5000 DESSERT”: increased WeightBIPEDAL “EL-TL-10 FIRMEZA”: increased Jump HeightBIPEDAL “EL-PL-00 ALBA”: increased Jump HeightBIPEDAL “06-041 MIND ALPHA” : increased Jump Height, decreased WeightBIPEDAL “IA-C01L: EPHEMERA”: increased Jump HeightBIPEDAL “IB-C03L: HAL 826”: increased AP / Jump Height, decreased WeightREVERSE JOINT “KASUAR/42Z”: increased AP / Attitude Stability, decreased WeightREVERSE JOINT “RC-2000 SPRING CHICKEN”: increased AP / Attitude Stability, decreased WeightREVERSE JOINT “06-042 MIND BETA”: increased AP / Attitude Stability, decreased WeightTETRAPOD “LAMMERGEIER/42F”: increased EN consumption while hovering. Reduced max movement speed while hoveringTANK “LG-022T BORNEMISSZA”: decreased AP / Attitude Stability / High-Speed Perf. / AB THRUST
Inner Parts
BOOSTER “FLUEGEL/21Z”: increased Thrust / Melee Attack Thrust, decreased Melee Atk. EN Consump.BOOSTER “IA-C01B: GILLS”: increased ThrustFCS “FCS-G2/P10SLT”: decreased Close-Range Assist / Missile Lock CorrectionFCS “FCS-G2/P12SML”: decreased Missile Lock CorrectionFCS “VE-21A”: increased Close-Range Assist / Medium-Range AssistFCS “VE-21B”: increased Medium-Range AssistFCS “IB-C03F: WLT 001” Increased Close-Range Assist / Medium-Range Assist / Long-Range AssistGENERATOR “VP-20D” : increased EN Capacity / Energy Firearm Spec.Decreased damage from AC system abnormality: Shock
Bug Fixes and Other Improvements
Player AC related fixes
Fixed a bug with Tank legs that caused shorter hit stun from stagger under specific circumstancesFixed a bug with TETRAPOD “LAMMERGEIER/42F” where firing certain weapons upwards or downwards while hovering caused the player AC to remain at an angle for an extended period of timeFixed a bug that caused ACs in hit stun to fall, instead of stop in place, when staggered while performing a mid-air boost kickFixed a bug that caused back weapons with manual reload to fire after manual reloading had completedFixed a bug that caused unintended animations and sounds to play when using Weapon Bay to repeatedly switch weaponsImproved certain attack animations that play under specific circumstances
Mission/enemy related fixes
Fixed a bug during the mission “Destroy the Drive Block” that caused the boss to use specific attacks at unintended times
System related fixes
Fixed a bug that prevented access to the AC DATA menu, or caused the game to crash when multiple data slots contained ACs with decal images using a large number of layersFixed a bug in the IMAGE EDIT menu and DECAL menu, where fully tilting the stick to move a piece or image did not move the element at a consistent rateFixed a bug in Photo Mode that caused a blur effect on the player AC even when Blur Type was “OFF”Fixed a bug in Photo Mode that made player AC booster effects disappearFixed a bug in Ranked Match that caused results from the previous match to display after a disconnectionFixed a bug with AC data uploaded to the game server, where if the data was loaded and then deleted from the game server, the loaded data would be reverted to default paint and decalsFixed a bug with image data uploaded to the game server, where if the data was set as pilot emblem and then deleted from the game server, the emblem would become invalid
Other
Corrected some in-game textOther minor bug fixes
Steam
Fixed a title screen rendering issue that occurred at specific screen resolutions
[Source – Armored Core 6 Update 1.06 Patch Notes Via Bandai Namco Entertainment]
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